For a number of years between the late 2000s and mid-2010s, it felt as if video games (and their developers) were purposefully softening the difficulty of their boss battles.
With the likes of games such as The Last Of Us, Detroit: Become Human, and virtually any game produced by Telltale Studios before the company’s abrupt closing opting to do away with huge enemy health bars and action-heavy fights in lieu of more narrative-driven confrontations, it seemed for a while as if the industry as a whole had done away with the concept of a more “typical” boss battle.
