Gaming Revenues Surge Past .7 Billion in September 2020

Gaming Revenues Surge Past $10.7 Billion in September 2020

Game On: The Digital Playground Domination 2020

What the Numbers Look Like

  • September 2020: $10.7 B in digital game revenue – a solid 14 % jump over last year.
  • Console power surge: Digital console sales exploded with a mind‑blowing 40 % increase in the same month.
  • On the world stage, the global console market is set to hit a whopping $57.9 B in 2020 – up from $40.6 B in 2019.

Why the Games Keep Glowing

The booming trend shows gamers are ready to splurge, and developers are seizing every numbered coin. Each new sequel, marathon of a release‑cycle, or fresh console launch paints a vivid picture of digital gold.

Bottom Line

If you’re not on the console side of the aisle, you’re missing out on the biggest 40 % surge of the year. Meanwhile, the overall market up 14 % in September 2020 keeps telling us: Game cash is still the hottest currency out there.

US Consumer Spending on Video Games to Grow by 24% to $13.4 Billion in 2020

Game‑On: 2020’s Digital Dash

In the pixel‑packed world of September 2020, the NBA 2K21 court stole the spotlight with a jaw‑dropping 1.9 million digital units sold. That’s ~19 % more than its 2019 predecessor and an 8 % lift in in‑game cash flow – a slam dunk for the franchise!

On the mobile side, Honor of Kings set the bar high, pulling in around $240 million in a staggering 87 % year‑over‑year surge. The entire haul came from China (96 %), with Taiwan contributing a modest 1.5 % and Thailand a tiny 1.2 %. The game is clearly the ‘King’ of mobile revenues.

Meanwhile, on PC, League of Legends claimed the throne as the largest‑earning title of the month. SuperData’s research on interactive media reported that global digital revenue would hit a whopping $124.8 billion in 2020—proof that gamers are spending more than ever.

United States: The Home of 244 Million Gamers

  • Game‑savvy folks make up ≈75 % of the U.S. population.
  • The total gamer count is 244 million, up 32 million from 2018.
  • Average playtime was 14 hours per week in 2020, rising from 12 hours in 2018.
  • In November and December alone, U.S. gamers splurged $13.4 billion—a 24 % YoY jump.
  • All‑year budget for 2020 topped around $50 billion.

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